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Vivid Shettygar

Project Manager | Game Designer | Unity Developer
About Me

About Me

A multi-faceted Producer, Designer and Developer incorporating various disciplines such as theatre, film and music in his work. Has worked on games that have been showcased at SPIEL, IGDC, GDC and GamingCon. 

Also proficient in Agile Project Management, C# Programming, Board and Video Game design.

  • LinkedIn

Skills and Proficiencies

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Project Management

Plan, organize, and oversee game development workflows from concept to release. Experienced in scheduling, team coordination, and using tools like Notion to keep projects on track and deliver on time.

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Game Audio

Creating immersive soundscapes that enhance gameplay and storytelling. Skilled in sound design, audio editing, and integrating music and effects into game engines using FMOD and FL Studio.

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Game Design

Design engaging gameplay systems, mechanics, and player experiences using the MDA framework. Focused on balancing fun, challenge, and progression while creating immersive worlds and meaningful interactions.

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Film Direction and Storyboarding

Plan and visualize scenes through detailed storyboards and cinematic direction in 3D. Experienced in shot composition, pacing, and visual storytelling. 

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Game Development

Build interactive experiences using Unity. Experienced in implementing gameplay systems, Netcode, debugging, and optimizing performance. Covering the full development pipeline to turn ideas into playable, polished games.

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Game Writing

Craft compelling narratives, dialogue, and world-building elements for interactive experiences using Articy Draft X. Focused on creating engaging characters, meaningful choices, and cohesive story using popular structures like Save the Cat and Story Circle.

Projects

Work Experience

Trials of MAYA: Digital Edition

Project Manager, Designer and Developer

A turn-based tactical deck builder set in the epic fantasy universe of MAYA - a world teeming with sapient species: industrious manushya, shape-shifting rakshasis, fearsome garudas, valiant vaanars, and slippery naags.

Academic Projects

Market Mania

Project Manager, Designer and Developer

A goofy four-player cooperative multiplayer arcade game where players take on the roles of employees in a supermarket.  Players must work together to generate income by engaging in day-to-day store activities.

Jelly Loops

Game Designer and Developer

A First-Person parkour-platformer where you must swing across doughnut hoops and run across walls of biscuits to reach the end. Avoid falling into pools of hot chocolate and don't miss while aiming at the grappling points!

Secrets of Elixiria

Solo Developer

A stealth action adventure set in the fictional shroompunk land of Protaxia. Hide in the shadows and assasinate any enemies standing in your way, and make it to the secret laboratory without getting caught.

Vegla

Game Designer and Developer

A precision platformer set against the backdrop of Warli Art, you play as a shape shifting outcast, in search of the truth in the forbidden forest. Jump, dash and stomp your way through levels and obstacles that stand in your way.

Freelance Projects

Claw Machine Simulator

Solo Developer

Built a fully functional digital claw machine in one week for a contract project—handled design, programming, animations, and UI. Balanced tight deadlines with creative problem-solving to deliver an engaging, polished experience that met client expectations and gameplay goals.

Awards

Awards and 

Recognition

Video Games

Market Mania was the Runner Up at FICCI BAF 2025 under the 'Best Game - Student' Category

Congrats to the Winners, Runner-Ups, and Nominees of the Game Category at the BAF Awards 2
Congrats to the Winners, Runner-Ups, and Nominees of the Game Category at the BAF Awards 2
Contact

Get in touch with me

  • LinkedIn
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